Chenfanfu Jiang (蒋陈凡夫)
(Jointly) Mathematics and Computer Science Departments
University of California, Los Angeles
I received my Ph.D in CS from UCLA in 2015, co-advised by Prof. Demetri Terzopoulos and Prof. Joseph Teran. I received my B.S. in Physics from Class for the Gifted Young (SCGY) of University of Science and Technology of China (USTC) in 2010. I am a co-founder of Jixie Effects Inc, a consulting research scientist of Awowd Inc and VoxelCloud Inc.
I will be joining University of Pennsylvania as a tenure track assistant professor of Computer and Information Science in June 2017. I am looking for motivated PhD students, postdocs, as well as undergraduate and graduate visitors. Don't hesitate to shoot me an email directly if you are interested in computer graphics, physics based modeling and simulation, 3d animation, virtual reality, artificial intelligence, etc.
My primary research interest is continuum mechanics simulation of solids and fluids for computer graphics. Particularly, I worked on Material Point Method (MPM) simulation of sand, snow, lava, sponge, foam, chocolate bunny, froyo, and many other interesting natural phenomena such as throwing a pie in someone's face or colliding two planets. I'm also a fan of Finite Element Method (FEM), and have done bad things to an Armadillo such as tearing it apart with the level set method and cutting it with an adaptive virtual node algorithm. A virtual centipede, however, was simulated in one piece, walking on a crystal skull through a real time kinematic/dynamic approach and enhanced with artificial intelligence. I also actively collaborate with researchers in other fields. For example, I studied problems with computer vision researchers on figuring out physical quantities from a scan, and built a human-scene interaction platform with Virtual Reality. Simulating human body is also among my topics and building a virtual injury/surgery simulator helps train combat medics.
* Our research on the Affine Particle-in-Cell Method (APIC) is one of the key aspects of fluid simulation in Moana.
* I received the UCLA Enginnering School Edward K. Rice Outstanding Doctoral Student Award in 2015.
* I co-chaired the 3rd workshop on Visual meets Cognition at CVPR 2017, the 1st workshop on Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments at SIGGRAPH Asia 2016, the 2nd Workshop on Physical and Social Scene Understanding at CogSci 2016.
* Our research on virtual injury and medical training is featured at New Scientist, Gizmodo, Popular Science and Science Net.
* Our paper A Level Set Method for Ductile Fracture received the Best Paper Award in SCA 2013.