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Changelog
Session 1 : Geometric Modeling
I
- A
Robust Method for Content-based 3D Model Retrieval
- Yi Liu, Jiantao Pu, Guyu Xin, Hongbin Zha, Weibin Liu, Yusuke Uehara
- Swirling-Sweepers:
Constant-Volume Modeling
- Alexis
Angelidis, Marie-Paule
Cani, Geoff
Wyvill, Scott
King
- Fitting
Subdivision Surfaces to Unorganized Point Data using SDM
- Dominic
Cheng, Wenping Wang, Hong Qin, Kenneth K.Y. Wong, Huaiping
Yang, Yang Liu
- Unlifted Loop Subdivision Wavelets
- Denggao Li, Kaihuai Qin, Hanqiu Sun
Session 2 : Volume
Graphics
- Real-time
Voxelization for Complex Polygonal Models
- Zhao Dong, Wei Chen,
Hujun Bao, Hongxin Zhang, Qunsheng Peng
- Classification
for Fourier Volume Rendering
-
- Zoltan
Nagy, Gero
Muller, Reinhard
Klein
Session 3 : Mesh
Processing
- Controllable
Single-Strip Generation for Triangulated Surfaces
- Gopi Meenakshisundaram (M.
Gopi)
- Dual
Marching Cubes: Primal Contouring of Dual Grids
- Scott Schaefer, Joe Warren
- NeuroEnveloping: A Transferable Character skin Deformation technique
- Zheng Guo, Kok Cheong Wong
- Snaking Across 3D Meshes
- Moonryul Jung, Haengkang Kim
- Mesh Modelling
with Curve Analogies (Software)
- Steve Zelinka, Michael Garland
Session 4 : Computer
Animation
- M^3:
Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data
- Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel
- Perceptually
Based Approach for Planar Shape Morphing
- Ligang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum
- Personalized
Real-time Idle Motion Synthesis
- Arjan
Egges, Tom
Molet, Nadia
Magnenat-Thalmann
Session 5 : Rendering I
- Glare
Generation Based on Wave Optics
- Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi
Harashima
- Interactive
Caustics Using Local Precomputed Irradiance
- Chris Wyman, Charles Hansen, Peter Shirley
- Radiosity
for Point-Sampled Geometry
- Yoshinori Dobashi, Tsuyoshi
Yamamoto, Tomoyuki
Nishita
- CSG-Tree
Rendering for Point-Sampled Objects
- Martin Wicke, Matthias Teschner, Markus Gross
Session 6 : Scientific
Visualization
- Multi-dimensional
transfer functions for interactive 3D flow visualization
- Sung W. Park, Brian
Budge, Lars Linsen,
Bernd Hamann
- Hardware-accelerated
Reconstruction of Polygonal Isosurface Representations on Unstructured
Grids
- Thomas Klein, Simon Stegmaier, Thomas Ertl
Session 7 : Geometric Modeling
II
- Pattern
Oriented Remeshing For Celtic Decoration
- Matthew Kaplan, Emil Praun, Elaine Cohen
- Direct
Anisotropic Quad-Dominant Remeshing
- Martin
Marinov, Leif
Kobbelt
- Modeling
of Hairy Plants
- Martin Fuhrer, Henrik Wann Jensen, Przemyzlaw Prusinkiewicz
- Discontinuous
Free Form Deformation
- Sagi Schein, Gershon Elber
- GPU-based
Tolerance Volumes for Mesh Processing
- Mario
Botsch, David Bommes, Christoph Vogel, Leif
Kobbelt
Session 8 : Simulation and
Animation
- Real-Time 3D Fluid
Simulation on GPU with Complex Obstacles
- Youquan Liu, Enhua Wu, Xuehui Liu
- A
Data-driven Approach for Real-Time Clothes Simulation (Movie)
- Frederic Cordier, Nadia
Magnenat-Thalmann
- Physically Based Animation
and Rendering of Lightning
- Theodore Kim, Ming C. Lin
Session 9 : Digital Surface
Processing
- Intelligent Mesh Scissoring
Using 3D Snakes
- Yunjin Lee, Seungyong Lee, Ariel Shamir, Daniel Cohen-Or, Hans-Peter Seidel
- Normal
Based Estimation of the Curvature Tensor for Triangular Meshes
- Holger Theisel, Christian Rossl, Rhaleb Zayer, Hans-Peter Seidel
- Segmentation
of 3D Meshes through Spectral Clustering
- Rong Liu, Hao Zhang
Session 10 : Non-Photorealistic
Rendering
- Density Measure
for Line-Drawing Simplification
- Stephane
Grabli, Fredo Durand,
Francois Sillion
- A Versatile Interactive 3D Brush
Model
- William Baxter, Ming C. Lin
- Colored
Pencil Filter with Custom Colors
- Shigefumi Yamamoto, Xiaoyang Mao, Atsumi
Imamiya
- Non-Photorealistic
Real-Time Rendering of Characteristic Faces
- Thomas
Luft, Oliver
Deussen
Session 11 : Image
- A
Progressive Refinement Approach for Image Magnification
- Henry Johan, Tomoyuki Nishita
- Adaptive
Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured
Light System
- Andreas Griesser, Thomas P. Koninckx, Luc Van Gool
- An
Improved N-Bit to N-Bit Reversible Haar-Like Transform
- Joshua Senecal, Peter
Lindstrom, Mark A.
Duchaineau, Kenneth I.
Joy
Session 12 : Rendering
II
- Antialiased Rendering of Self-Intersecting Polygons using Polygon
Decomposition
- Khanh Doan
- Accurate Minkowski Sum
Approximation of Polyhedral Models
- Gokul Varadhan, Dinesh Manocha
- Frequency-based Environment Matting
- Jiayuan Zhu, Yee-Hong Yang