Monday April 3 6:38 PM ET
Sega to Unveil Online Gaming, Free Console Strategy
By Therese Poletti
SAN FRANCISCO (Reuters) - Sega of America Inc.,
anticipating serious competition in the
cut-throat video game business, will unveil on
Tuesday a radical shift in its business strategy
by offering its own Internet service and giving
away to subscribers its Dreamcast video console
via a $200 rebate.
Sega, the U.S. unit of Sega Enterprises Ltd.,
(7964.T) will launch a new company devoted to
online gaming called Sega.com, and its own
branded Internet service, to be called SegaNet.
The high-speed service will let gamers play each
other over the Internet with a Sega Dreamcast,
which was launched last year.
With a business model not unlike the companies
that offer free PCs or Internet devices in
exchange for monthly Internet access, Sega will
offer a rebate of $200 -- the cost of the
Dreamcast game console -- to gamers who sign up
for two years of SegaNet Internet service. It
expects to launch this service in the fall, at a
cost of $21.95 a month.
Subscribers will also get
a free keyboard.
Sega also hopes to woo
gamers away from PCs,
which currently allow
users to play a limited
number of games over the Internet.
Currently, there
are no Sega games available online.
Sega launched its comeback attempt in the video
game industry last year with the Dreamcast and
now faces looming U.S. competition from industry
leader Sony Corp. (6758.T) and its much-heralded
new Playstation2 this fall. Nintendo Co. Ltd.
(7974.OS) also is launching a new system next
year and now software behemoth Microsoft Corp.
(NasdaqNM:MSFT - news) has said it plans to enter
the market with the X-Box, a game console using
PC technology, in the fall of 2001.
``The market is all about leapfrogging each other
and the consumer is confused,'' said Charles
Bellfield, a spokesman for Sega. Sega needs to
distinguish itself from its rivals, which have
hundreds of millions of dollars in their coffers
to spend on marketing, so Sega is placing its
bets on online gaming and giving its console away
for free.
``It's a radical change but a radical change is
needed,'' said Sean McGowan, a video gaming
analyst with Gerard Klauer Mattison & Co. ``It's
a very risky strategy... This is not a company
that is sitting on a ton of cash. They are
betting the ranch because they have to. Sega is
clearly the weakest financially of all the major
players. They have got to do something drastic.
Sega said it will have sold two million Dreamcast
units in North America in April since its launch
last September. The number is impressive until
compared to the Sony Playstation2, which sold
over one million units just in its weekend debut
last month in Japan.
The company said its goal with its new give-away
program is to distribute four million more
Dreamcasts by 2001, giving it an installed base
in North America of about six million users.
``In the first two years, we will break even,''
said Brad Huang, the newly appointed president
and chief executive of Sega.com Inc. Sega.com,
like Sega of America, will be based in San
Francisco's Multimedia Gulch district. ``It will
be community building.'' Huang also noted Sega
will face a lower cost to acquire its Internet
service customers than giants such as AOL.
Sega is convinced that its target audience --
serious gamers ranging from 12 to 24 years old --
wants to play games over the Internet. The Sega
Dreamcast console is the only console that comes
with a modem pre-installed. The modem can be
popped out and switched for an Ethernet
connection for broadband Net access.
``Our audience wants to go the next level,'' said
Sega's Bellfield. ``They want rivalry and
competition and they can only get that by
competing with each other.''
Sega said the attempts by some game developers to
make games more difficult using artificial
intelligence will not answer the needs of the
hard core gamers, because they will eventually
learn all the tricks.
Sega said that at launch, it will announce a
major Internet service provider as the backbone
for SegaNet. The company said SegaNet will be
faster than the typical Internet service
provider, because it will have its own virtual
private network.
About a dozen major games are expected at the
launch.
Sega also plans to have a specially designed MP3
player that inserts into the Dreamcast console,
in the space which is currently occupied by the
visual memory unit, for downloading music from
the Internet. The device will cost below $100 and
its 64 megabytes of disk space will store about
two hours of music.
``The key is they are going to have to execute,
the titles are going to have to have tremendous
playability,'' said Michael Gartenberg, an
analyst with the Gartner Group. ``It's a very
good offensive move on their part to get the
online gaming stuff going as quickly as
possible.''
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