Artificial Life Showcase


ALife Human Simulation

Biomimetic eye modeling and the deep learning of neuromuscular oculomotor control.
Reference | PDF
Demos


The deep learning of neuromuscular and sensorimotor control in a biomimetic human model.
Reference | PDF
Demos


Multi-human simulation. Each virtual pedestrian is an autonomous, highly-capable individual resulting from comprehensive cognitive, behavioral, locomotive, and perceptual modeling.
Reference | PDF
Demos


Autonomous multi-human simulation at a social level, demonstrating door etiquette.
Reference | PDF
Demos


ALife Simulation of Animals

ALife Journal article on artificial fishes.
Reference | PDF | .ps.gz | ALife Journal Cover
"Cousto"AVI Movie (79.1MB) | "Go Fish!"AVI Movie (52.7MB)
"Preying Behavior" AVI Movie (17.8MB) | "Schooling Behavior" AVI Movie (26.0MB)


ALife-V article on perception and learning in artificial animals.
Reference | PDF | .ps.gz
Locomotion Learning Demos | Perception Demos

Cognitive Modeling — advanced AI for ALife agents.
Reference | PDF | .ps.gz
Demo: Duffy the Merman in "The Great Escape"


ALife for Image Analysis

Deformable organisms: An artificial life approach to medical image analysis.
Reference | PDF
Demos: Hamarneh's Deformable Organisms Page


Review Articles

A review (ca. 2009) of our work on the ALife and biomechanical simulation of humans.
Reference | PDF

Communications of the ACM article on "Artificial Life for Computer Graphics".
Reference | PDF


Demetri Terzopoulos