Biomimetic eye modeling and the deep learning of neuromuscular oculomotor control.
Reference | PDF
Demos
The deep learning of neuromuscular and sensorimotor control in a biomimetic human model.
Reference | PDF
Demos
Multi-human
simulation. Each virtual pedestrian is an autonomous, highly-capable
individual resulting from comprehensive cognitive, behavioral,
locomotive, and perceptual modeling.
Reference | PDF
Demos
Autonomous multi-human simulation at a social level, demonstrating door etiquette.
Reference | PDF
Demos
ALife
Journal article on artificial fishes.
Reference | PDF | .ps.gz | ALife Journal Cover
"Cousto"AVI Movie
(79.1MB) | "Go
Fish!"AVI Movie (52.7MB)
"Preying Behavior" AVI
Movie (17.8MB) | "Schooling Behavior" AVI
Movie (26.0MB)
ALife-V
article on perception and learning in artificial animals.
Reference | PDF | .ps.gz
Locomotion Learning Demos | Perception Demos
Cognitive Modeling — advanced AI for ALife agents.
Reference | PDF |
.ps.gz
Demo: Duffy the
Merman in "The Great Escape"
Deformable organisms: An artificial life approach to medical image
analysis.
Reference | PDF
Demos: Hamarneh's Deformable Organisms Page
A review (ca. 2009) of our work on the ALife and biomechanical simulation
of humans.
Reference | PDF
Communications
of the ACM article on "Artificial Life for Computer Graphics".
Reference | PDF
Demetri Terzopoulos