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6.3 Discrete Dynamics Equations

In order to integrate the D-NURBS ordinary differential equations of motion (17) in an interactive modeling environment, it is important to provide the modeler or designer with visual feedback about the evolving state of the dynamic model. Rather than using costly time integration methods that take the largest possible time steps, it is more crucial to provide a smooth animation by maintaining the continuity of the dynamics from one step to the next. Hence, less costly yet stable time integration methods that take modest time steps are desirable.

The matrices tex2html_wrap_inline2181 , tex2html_wrap_inline2183 , and tex2html_wrap_inline2053 (and tex2html_wrap_inline2259 , tex2html_wrap_inline2261 , and tex2html_wrap_inline2263 ) are symmetric, sparse, and banded. Several algorithms are available for the numerical integration of the D-NURBS ordinary differential equations of motion. The suitability of implicit or explicit integration algorithms is dependent on the bandwidth of the matrices, as determined by the dimensionality of the parametric space and the order of the NURBS basis functions. The matrices for a D-NURBS curve have a single band which has a half-bandwidth of 4k, where k is the order of the NURBS basis. For D-NURBS surfaces, the matrices become block banded, with each block containing n bands similar to those of dynamic curves, where n depends on the order of the NURBS basis in the opposite parametric direction.

We integrate the differential equations (17) through time by discretizing the derivative of tex2html_wrap_inline1921 over time-steps tex2html_wrap_inline2275 . The state of the D-NURBS at time tex2html_wrap_inline2277 is integrated using prior states at time t and tex2html_wrap_inline2281 . Depending on the choice of physical parameters, (17) may be a stiff system. We use an implicit time integration method in order to maintain the stability of the integration scheme. The implicit method employs discrete derivatives of tex2html_wrap_inline1921 using backward differences

displaymath2249

displaymath2250

Making use of the fact that tex2html_wrap_inline1957 , we obtain the time integration formula

  equation494

where the superscripts denote evaluation of the quantities at the indicated times, and where the remaining quantities are evaluated at time tex2html_wrap_inline2277 . For example, we can extrapolate the mass matrix using the formula

  equation501

and likewise for the other matrices and vectors in (29). The simpler, constant extrapolations tex2html_wrap_inline2289 , etc., ([15] Section 8.6) also work satisfactorily.

In the interest of efficiency, we do not factorize the matrix expression on the left hand side of (29) in order to solve for tex2html_wrap_inline2291 . Instead, we employ the conjugate gradient method to obtain an iterative solution [27, 32]. To achieve interactive simulation rates, we limit the number of conjugate gradient iterations per time step to 10. We have observed that 2 iterations typically suffice to converge to a residual of less than tex2html_wrap_inline2293 . More than 2 iterations tend to be necessary when the physical parameters (mass, damping, tension, stiffness, applied forces) are changed dramatically during interactive sculpting.

Note that when physical parameter values are chosen such that the equations (17) are not stiff, it is much cheaper to employ an explicit time integration method using forward differences. Appendix D discusses the forward difference approach. Note that the explicit method requires values for the matrices only at time t, hence (30) is not needed.

For the D-NURBS curve, we simply replace tex2html_wrap_inline1925 with tex2html_wrap_inline2115 in (29) and everything proceeds as in the case of surfaces.

In the case of D-NURBS with linear constraints, we discretize the derivatives of tex2html_wrap_inline2099 (rather than tex2html_wrap_inline1921 ). Analogous to (29), the discrete version of (22) is

  eqnarray524

Since there are fewer degrees of freedom in tex2html_wrap_inline2099 than in tex2html_wrap_inline1921 , faster numerical implementation of constrained D-NURBS is possible, provided the constraint matrix tex2html_wrap_inline2105 is sparse. Note that since the conjugate gradient algorithm requires only gradient vectors, we need not compute tex2html_wrap_inline2259 , tex2html_wrap_inline2261 and tex2html_wrap_inline2263 explicitly. The only extra cost is the computation of tex2html_wrap_inline2317 and the multiplication of tex2html_wrap_inline2105 with several vectors in (31).

For nonlinear constraints, at each time step we can apply the conjugate gradient algorithm to solve (27) for the Lagrange multipliers tex2html_wrap_inline2157 and the constrained generalized accelerations tex2html_wrap_inline2155 (given known tex2html_wrap_inline1921 and tex2html_wrap_inline2327 ). We then integrate tex2html_wrap_inline2155 and tex2html_wrap_inline2327 from t to tex2html_wrap_inline2277 to obtain the constrained generalized velocities tex2html_wrap_inline2327 and coordinates tex2html_wrap_inline1921 (e.g., using the simple Euler method tex2html_wrap_inline2341 ; tex2html_wrap_inline2343 ).


next up previous contents
Next: 6.4 Simplifications Up: 6 Numerical Implementation Previous: 6.2 Calculation of Element

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