SIGGRAPH Asia paper on biomimetic eye modeling and the deep learning of neuromuscular oculomotor control.
Reference | PDF
Demos
SIGGRAPH paper on the deep learning of neuromuscular and sensorimotor control.
Reference | PDF | SAP companion paper on biomimetic visual perception
Demos
TVCG paper on social multi-human simulation, demonstrating autonomous door etiquette.
Reference | PDF
Demos
TOG paper on the comprehensive biomechanical modeling and simulation of the human upper body.
Reference | PDF
Demos
SIGGRAPH paper on spline joints for multibody kinematics and
dynamics.
Reference | PDF
Demos
Heads Up! SIGGRAPH paper on the biomechanical modeling and
neuromuscular control of the neck.
Reference | PDF |
Follow-up work
featuring the first use of deep learning in
animation
Demos | Neck Muscle Parameter File
SCA paper introducing a decision network framework for the
behavioral animation of virtual humans; first use of
Bayesian networks in animation.
Reference | PDF
Demos | Excerpt from a 2016 ACT reading comprehension exam :)
SCA paper
on Autonomous Pedestrians.
Reference | PDF | Full length journal paper in
Graphical Models
Demos | Excerpt from a 2016 ACT reading comprehension exam :)
IEEE CG&A Special Issue on
"Animating Virtual Humans"
SIGGRAPH paper on the control of dynamic, anthropomorphic
characters. Also, first use of support vector machines in CG.
Reference | PDF | Demos
Computers and
Graphics Best Paper Award winning article on "The Virtual
Stuntman".
Reference |
PDF | Virtual Stuntman Press Coverage | NBC LA TV News Spot
SIGGRAPH
paper on the "NeuroAnimator", which uses neural networks to emulate
and control physics-based models for fast, realistic animation. First
use of neural networks in CG.
Reference | PDF | Demos
SIGGRAPH
paper on creating smart characters through "Cognitive
Modeling". Pioneered logic-based knowledge representation and
reasoning/planning in CG.
Reference | PDF
Demo: Duffy the
Merman in "The Great Escape"
SIGGRAPH paper describing realistic, physics-based
models of animals that can learn how to locomote using their muscles,
as well as learn some amazing motor skills. Pioneered the use of
machine learning in CG.
Reference | PDF
Demos
SIGGRAPH paper that pioneered the comprehensive biomechanical,
perceptual, and behavioral modeling and animation of (piscine)
animals.
Reference | PDF
Demo: "The Undersea World of Jack
Cousto" | Demo: "Go
Fish!"
An interactive virtual marine world using Synthetic Motion Capture |
Reality Theater Demo
TVCG paper
demonstrating photorealistic facial expression synthesis.
Reference
| PDF
SIGGRAPH paper demonstrating highly automated
construction and animation of realistic, physics-based models of human
heads from Cyberware scans of individuals.
Reference | PDF
Demo: "Bureaucrat Too"
(excerpt) | Demo:
Real-time Biomechanical Facial Simulation (ca. 2000)
Pioneering
(ca. 1989) biomechanical model of the human face for computer
animation. Incorporates a 3D, layered facial tissue model, embedded
muscles of facial expression, and an expressive, FACS muscle
controller. This JVCA article also demonstrated an early
example of performance-driven facial animation.
Reference | PDF
Demo: Real-time Biomechanical
Facial Simulation (ca. 2000)
IEEE
Visualization and Computer Graphics paper on dynamic free-form
deformations.
Reference | PDF
Demos
SIGGRAPH paper on dynamically deformable solid primitives subject
to physics-based constraints.
Reference | PDF
The
paper that introduced to CG deformable models that simulate heat
conduction, thermoelastic behavior, and melting. This also was a
pioneering instance of what is now often referred to as "point-based
graphics".
Reference | PDF
Journal
article on deformable models for computer graphics and animation,
presenting a unified account of approaches in the following three
papers, plus additional results.
Reference | PDF
Demos
CG&A article on
a hybrid formulation of physics-based deformable models with rigid and
non-rigid components.
Reference | PDF
"Cooking with
Kurt" Animation
SIGGRAPH paper on modeling inelastic deformation. This follow-on work
to the paper below introduced viscoelasticity, plasticity, and
fracture dynamics to CG.
Reference | PDF
Demos
Academy Award winning SIGGRAPH paper on "Elastically Deformable
Models". Pioneered the physics-based modeling/animation paradigm in
CG. Recognized by the AMPAS as "a
milestone in computer graphics, introducing the concept of
physically-based techniques to simulate moving, deforming objects."
Reference | PDF | Demos | "Oscar's
New Clothes"
TVCG paper on fast and scalable layout
synthesis.
Reference | PDF
| Appendices
Demos
SIGGRAPH Asia paper on approximate dissections, inspired by tangram dissection puzzles.
Reference | PDF
Demos
TVCG paper on the Clutterpalette, an interactive tool for adding detail to indoor scenes.
Reference | PDF
Demos
SIGGRAPH paper on zoomorphic design.
Reference | PDF
Demos
SIGGRAPH Asia paper on outfit synthesis through automatic
optimization.
Reference | PDF
Demos
SIGGRAPH paper on the automatic optimization of furniture
arrangement.
Reference | PDF
Demos
SIGGRAPH paper introducing "constrained fractals", a free-form shape
modeling technique which combines the complementary features of
deterministic (variational) splines and stochastic fractals.
Reference | PDF
SIGGRAPH paper on TensorTextures (multilinear image-based
rendering). Introduced numerical multilinear algebra and tensor
algebraic manifold learning methods to CG.
Reference | PDF
Demos
Web3D paper on an online collaborative ecosystem for educational computer graphics.
Reference | PDF
Article on "Graphics with a Vision" in a
Computer Graphics special issue on "Applications of Computer
Vision to Computer Graphics".
Reference | PDF
Demo: Virtual Human
with Active Vision | Demo: "Cooking
with Kurt"
Communications
of the ACM article on "Artificial Life for Computer Graphics".
A new paradigm for computer graphics that is teeming with life!
Reference | PDF
Demosaurus
Rex
SIGGRAPH 04 course on "Facial Modeling and
Animation".
SIGGRAPH 97 course on "Artificial Life for Graphics, Animation,
Multimedia, and Virtual Reality".
SIGGRAPH 97 panel on "Facial Animation: Past, Present & Future".
SIGGRAPH 89 panel on "Physically-Based
Modeling: Past, Present & Future".
Biomimetic Eye Modeling and Oculomotor Control
Videos
Sensorimotor Control
Videos
Approximate Dissections
Videos
The Clutterpalette
Videos
Zoomorphic Design
Videos
DressUp
Videos
Layout Synthesis
Videos
Automatic Furniture Arrangement
Videos
Spline Joints
Videos
Comprehensive Biomechanical Modeling and Simulation of the Upper Body
Videos
Heads Up! Biomechanical Modeling and Neuromuscular Control of the
Neck-Head-Face System
Videos
Autonomous Pedestrians
Videos
The Virtual Stuntman
Videos
TensorTextures
Videos
The NeuroAnimator
Videos
Duffy the Merman in "The Great Escape"
Video
(91.5MB)
"A National Geo-Graphics Society Special: The Undersea World of
Jack Cousto"
Video (79.1MB) | Reference | Presentations
"Go Fish!"
Video (52.7MB) | Reference | Presentations | Extract of "Go Fish!"
QuickTime video including clips from the above animations and more.
Live Footage of the real-time virtual marine world running in a Trimension Reality Theater
Video (1.3MB)
Learning locomotion
Videos
Real-time biomechanical facial simulation
Video (30.7MB)
Excerpt from the "Bureaucrat Too" physics-based facial animation
Video (10.3MB) | Reference
Dynamic free-form deformation models Videos
"Cooking with Kurt". Pioneering 1987 production combining
computer graphics and computer vision to demonstrate image-based
modeling and controlled physics-based animation (of garden-variety
vegetables :).
Video
(17.2MB) | Reference
Pioneering physics-based cloth animations ca. 1987–88.
Videos
Demetri Terzopoulos